PM3.6 - Diddy Kong - Subaction - Swing3_2

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Stats

IASA: 14
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0x12d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 6 60 0 100 160 Normal Paper 0.3 20 0.2 4 1
0 3 6 60 0 100 160 Normal Paper 0.3 20 0.2 4 1

Scripts

Main

  1. BeamSwordTrail { unk: 1 }
  2. AsyncWait(7.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwing3Common)
  4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(11.0)
  7. DeleteAllHitBoxes
  8. BeamSwordTrail { unk: 3 }
  9. SyncWait(2.0)
  10. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 4 }
      2. AsyncWait(6.0)
      3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      4. AsyncWait(7.0)
      5. Rumble { unk1: 17, unk2: 0 }
      6. AsyncWait(28.0)
      7. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 6 }
      8. AsyncWait(34.0)
      9. SlopeContourStand { leg_bone_parent: 6 }